Publications

Posters

A Serious Immersive Virtual Reality Game for Promoting Chronic Arthritis Pain Patients’ Physical Activity and Range of Motion
PAINWeek Abstract Book 2019. Postgraduate Medicine. 2019 Sep 1; 131(sup1), 19-20. doi:10.1080/00325481.2019.1655695
Tong X., Gromala D, Pam S, and Kim D.


Promoting Physical Activity and Movement for Arthritis Patients through a Virtual Reality Game
PAINWeek Abstract Book 2019. Postgraduate Medicine. 2019 Sep1;131(sup1), 120-121. doi:10.1080/00325481.2019.1655695
Tong X., Machuca F, Feng N, Gromala D, Li L, and Aceves-Sepulveda G.


FitViz-Ad: A Non-Intrusive Reminder to Support and Encourage Rheumatoid Arthritis Patients with Physical Activity.
International Association for the Study of Pain (IASP), Boston, September 2018. 
Heng T., Shaw D., Tong X., and Gromala D.


Promoting Physical Activity and Movement for Arthritis Patients through A Virtual Reality Serious Game
International Association for the Study of Pain (IASP), Boston, Sept 2018.
Machuca F., Tong X., Feng N., Gromala D., and Aceves-Sepulveda D.


Players’ Experience of an Augmented Reality Game, Pokémon Go: Inspirations and Implications for Designing Pervasive Health Gamified Applications.
International Conference on Distributed, Ambient, and Pervasive Interactions, pp. 675-683, July 2017, Springer, Cham.
Tong, X., Gupta, A., Gromala, D., and Shaw, C. D.


FitViz: A personal informatics tool for self-management of rheumatoid arthritis.
International Conference on Human-Computer Interaction, pp. 232-240, July 2017, Springer, Cham.
Gupta, A., Tong, X., Shaw, C., Li, L., and Feehan, L.


Frustrating Interaction Design of AS IF, an Embodied Interaction Game for Perspective Taking Towards Physical Limitations.
International Conference on Human-Computer Interaction, pp. 192-198, July 2017, Springer, Cham.
Ulas, S., Jin, W., Tong, X., Gromala, D., and Shaw, C.


A Pilot Focus Group Study of Farmooo, A Virtual Reality Pain Distraction Game Designed for 14-to 18 -year-old Patients Undergoing Chemotherapy
Canadian Pain Society Annual Conference 2017.
Ng, J., Lo, H., Tong, X., Jin, W., Gromala, D., Strahlendorf, C., and Ulas, S.


The Efficacy of Using Cardboard Mobile Virtual Reality for Chronic Pain Patients’ Pain Distraction in Clinical Settings
Canadian Pain Society Annual Conference 2017.
Amin, A., Tong, X., and Gromala, D.


Two Paradigms And Clinical Trials of Designing Virtual Reality As An Adjunctive Non-Pharmacological Intervention For Chronic Pain Patients: Pain Self-Management And Pain Distraction
Canadian Pain Society (CPS) Annual Scientific Conference, 2016.
Tong, X., Jin, W., Gromala, D., and Pam, S.


AS IF You Are Suffering in Silence An Interactive Installation as Empathy Tool for Chronic Pain
ISEA2016 (formerly Inter-Society for the Electronic Arts).
Jin, W., Ulas, S. Tong, X., Gromala, D., and Shaw C.


Exploring embodied experience of flying in a virtual reality game with Kinect.
IEEE International Workshop on Mixed Reality Art (MRA) pp. 5-6, March 2016.
Tong, X., Kitson, A., Salimi, M., Fracchia, D., Gromala, D., and Riecke, B. E.


Evaluating the Effectiveness of Three Physical Activity Visualization – How People Perform vs. Perceive
IEEE VIS workshop, vis4me, 2015.
Tong X., Gromala, D., Bartram L., Rajabiyazdi F., and Carpendale S.,


Serious game for serious disease: Diminishing stigma of depression via game experience.
IEEE Games Entertainment Media Conference (GEM) pp. 1-2, October 2015.
Jin, W., Gromala, D., and Tong, X.


Experience and Practice: Body Image and Body Schema for Embodied Cognition in Human Computer Interaction Design
Design Principles & Practices 2015
Tong, X., and Gromala, D.


Gromala’s Wearable Weather System
Design Principles and Practice: Health, Wellness and Society, March 2014
Tong, X., Gromala, D., and Choo, A.


Body Activity Data Visualization and Pain Animation Expression for Chronic Pain Patients
SIGGRAPH/Expressive Conference 2014
Tong, X., Gromala, D., Shaw, C.